Gives a random skill from the character who is performing the action to the child. If all available skills would create a duplicate in the child's skill set, a random skill will be selected. Whenever a child is nurtured they will switch to the family group of the character that nurtured them.
|Base busy seconds:||1000 * number of characters in family group of child.|
|Required pieces:||Camp or housing.||Same number of products as characters in child's family.|
|Pollution created:||Same as number of products used.|
|Waste created:||Same as number of products used.|