Restores one level of health to patient. Mint characters cannot be healed.
|Base busy seconds:||100 for medic at hospital.||1000 for medic at camp.||100 * number of characters in family group for patient.|
|Danger:||Normal for patient at camp.||Slight for patient at hospital.||Slight for medic.|
|Required pieces:||Camp or hospital.||Machine-healthcare or tool constructed at 1-100% for medic if healing ill character, machine-healthcare constructed at 26-100% if healing injured character, machine-healthcare constructed at 51-100% if healing disabled character or machine-healthcare constructed at 76-100% if healing dying character.||Same number of products as number of characters in patient's family group.|
|Pollution created:||Same as number of products used.|
|Waste created:||Same as number of products used.|