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Anytime combat is initiated both the offending and defending piece take part simultaniously.

CHANCE OF SUCCESS IN COMBAT
Piece Healthy Ill Injured Disabled Dying Chance of Automatic Surrender After Receiving Damage While Missing Target
Children and gravida 21% 15% 9% 6% 3% 80%
Character 39% 30% 21% 15% 9% 40%
Character (with incorrect active fighting or firearms skill) 60% 48% 36% 27% 18% 20%
Character (with correct active fighting or firearms skill) 84% 69% 54% 42% 30% 10%
Character (with both active fighting and firearms skill) 99% 84% 69% 57% 45% 5%

DAMAGE EVASION CHANCES
Piece Against Laser Against Automatic Against Semiautomatic Against Revolver Against Gun Against Weapon Against Tool Against Unarmed
Airliner (0% for all if landed) 20% (30% against ground or naval pieces) 30% (45% against ground or naval pieces) 40% (60% against ground or naval pieces) 100% 100% 100% 100% 100%
Airplane (0% for all if landed) 20% (30% against ground or naval pieces) 30% (45% against ground or naval pieces) 40% (60% against ground or naval pieces) 100% 100% 100% 100% 100%
Airship (0% for all if landed) 20% (30% against ground or naval pieces) 30% (45% against ground or naval pieces) 40% (60% against ground or naval pieces) 100% 100% 100% 100% 100%
Amphibian 0% 10% 20% 30% 40% 50% (100% against adjacent lot if amphibian is on marsh, ocean, sea, shoal or swamp). 60% (100% against adjacent lot if amphibian is on marsh, ocean, sea, shoal or swamp). 70% (100% against adjacent lot if amphibian is on marsh, ocean, sea, shoal or swamp).
Armour 20% 30% 40% 50% 60% 70% 80% 90%
Armourette 10% 20% 30% 40% 50% 60% 70% 80%
ATV 0% 0% 0% 0% 10% 20% 30% 40%
Bike 0% 0% 0% 0% 0% 0% 10% 20%
Boat 0% 0% 0% 0% 0% 10% 20% 30%
Building 10% 20% 30% 40% 50% 60% 70% 80%
Camp 0% 10% 20% 30% 40% 50% 60% 70%
Car 0% 0% 10% 20% 30% 40% 50% 60%
Character 0% 0% 0% 0% 0% 0% 0% 0%
Carrier 10% 20% 30% 40% (100% against adjacent lot) 50% (100% against adjacent lot) 60% (100% against adjacent lot) 70% (100% against adjacent lot) 80% (100% against adjacent lot)
Dray 0% 0% 10% 20% 30% 40% 50% 60%
Equipment 0% 10% 20% 30% 40% 50% 60% 70%
Floatplane (0% for all if landed) 20% (30% against ground or naval pieces) 30% (45% against ground or naval pieces) 40% (60% against ground or naval pieces) 100% 100% 100% 100% 100%
Fort 20% 30% 40% 50% 60% 70% 80% 90%
Helicopter (0% for all if landed) 20% (30% against ground or naval pieces) 30% (45% against ground or naval pieces) 40% (60% against ground or naval pieces) 100% 100% 100% 100% 100%
Horse 0% 0% 0% 0% 0% 10% 20% 30%
Jet (0% for all if landed) 50% (75% against ground or naval pieces) 60% (100% against ground or naval pieces) 100% 100% 100% 100% 100% 100%
Motorboat 0% 0% 0% 0% 0% 10% 20% 30%
Motorship 10% 20% 30% 40% (100% against adjacent lot) 50% (100% against adjacent lot) 60% (100% against adjacent lot) 70% (100% against adjacent lot) 80% (100% against adjacent lot)
Motorvessel 0% 10% 20% 30% (100% against adjacent lot) 40% (100% against adjacent lot) 50% (100% against adjacent lot) 60% (100% against adjacent lot) 70% (100% against adjacent lot)
Raft 0% 0% 0% 0% 0% 0% (100% against adjacent lot) 10% (100% against adjacent lot) 20% (100% against adjacent lot)
Saucer 70% (100% against ground or naval pieces) 80% (100% against ground or naval pieces) 100% 100% 100% 100% 100% 100%
Ship 0% 0% 10% 20% 30% 40% (100% against adjacent lot) 50% (100% against adjacent lot) 60% (100% against adjacent lot)
Sportscar 0% 0% 0% 10% 20% 30% 40% 50%
Steamboat 0% 0% 0% 0% 10% 20% (100% against adjacent lot) 30% (100% against adjacent lot) 40% (100% against adjacent lot)
Steamship 0% 10% 20% 30% (100% against adjacent lot) 40% (100% against adjacent lot) 50% (100% against adjacent lot) 60% (100% against adjacent lot) 70% (100% against adjacent lot)
Steamvessel 0% 0% 10% 20% (100% against adjacent lot) 30% (100% against adjacent lot) 40% (100% against adjacent lot) 50% (100% against adjacent lot) 60% (100% against adjacent lot)
Submarine 0% 0% 10% 20% 30% (100% against adjacent lot) 40% (100% against adjacent lot) 50% (100% against adjacent lot) 60% (100% against adjacent lot)
Train 10% 20% 30% 40% 50% 60% 70% 80%
Truck 0% 10% 20% 30% 40% 50% 60% 70%
Van 0% 0% 10% 20% 30% 40% 50% 60%
Vessel 0% 0% 0% 10% 20% 30% (100% against adjacent lot) 40% (100% against adjacent lot) 50% (100% against adjacent lot)
Wagon 0% 0% 10% 20% 30% 40% 50% 60%

TERRAIN COMBAT BONUSES AND PENALTIES
Type Defending On Attacking From Attacking To (if character is not on boat, carrier, raft, ship, submarine or vessel)
Bosk 15% n/a n/a
Field 15% n/a n/a
Forest 30% n/a n/a
Jungle 45% n/a n/a
Lode 45% n/a n/a
Marsh n/a n/a 30%
Meadow n/a n/a 15%
Ocean n/a Can't attack from without watercraft. 75%
Plain n/a n/a 15%
Quarry 45% n/a n/a
Sea n/a Can't attack from without watercraft. 60%
Shoal n/a Can't attack from without watercraft. 45%