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Any time combat is initiated both the offending and defending piece take part simultaniously. Air pieces can only be attacked by other air pieces and water pieces can only be attacked by air and water pieces.

CHANCE OF SUCCESS IN COMBAT
Piece Mint Ill Injured Disabled Dying Chance of Automatic Surrender After Receiving Damage While Missing Target
Gravidas and children without martial skill 30% 20% 10% 5% 1% 90%
Charactars without martial skill and gravidas and children with martial skill 50% 40% 30% 20% 10% 50%
Character with martial skill 70% 60% 50% 40% 30% 10%

TERRAIN COMBAT BONUSES AND PENALTIES
Type Defending On Attacking From (air pieces attacking to land or water pieces receive a 30% bonus) Attacking To (if target is not a water vehicle or not on a water vehicle)
Bosk 10% n/a n/a
Field 10% n/a n/a
Forest 20% n/a n/a
Jungle 30% n/a n/a
Lode 30% n/a n/a
Marsh n/a n/a 20%
Meadow n/a n/a 10%
Ocean n/a Can't attack from without watercraft. 30%
Plain n/a n/a 10%
Quarry 20% n/a n/a
Sea n/a Can't attack from without watercraft. 30%
Shoal n/a Can't attack from without watercraft. 30%
Swamp n/a n/a 10%

MAXIMUM NEGATION AMOUNT
Forts: completion %
Armours, buldings: completion % / 1.5
Tankettes, trucks, trains, equipment: completion % / 2
Amphibians, fbfs: completion % / 2.5
Cars, vans, sportscars: completion % / 3